EXP 021
Designing a retro Android interface

01
Question
Can a 1990s pixel aesthetic sit on top of a modern, usable Android interface?
02
Setup
Designed sprite-based components against current layout and accessibility rules.
03
What I tested
Built a sample screen and used it on a real device.
04
Result
Sprites meet system UI
05
What I learned
Nostalgia is fine as a skin, not as an excuse to break usability.
06
Next experiment
Fold the components into the Retro Antwerp game.